Target audience


 * People who like explorative games.
 * People who do not like hectic games, but who like to explore and do so quietly
 * People who don't mind when things take a long time. Patient players.
 * People who like to be creative in the game world.
 * A game for game-educated players, people who are interested in and thinking about games.

Questions for finding qualified playtesters:
 * Do you enjoy playing roguelike games, or games such as Journey, Protheus, Minecraft, Passage, Dear Esther or Small Worlds?