List of media

Environments

 * Lush green forest environment
 * Maybe also rocky environment (if time allows)

Game Characters

 * The player character: Generic/non-gendered humanoid character who gains interaction options and becomes more and more corporeal throughout the game. Nothing is known about the character or why it is there.
 * Non-player characters: Rabbits that can be interacted with differently throughout the game. First the rabbits will ignore the player in its incorporeal state, but as the player gradually changes, the rabbits will react and run away from the approaching player.

Animations

 * Implemented: Character sitting/meditation - particle animation.
 * Ideas: Walking, picking flowers

Music and sound effects

 * Background piano music
 * "Normal" music track for normal game play; birds tweeting and soft wind blowing
 * "Meditation" music track for sitting down, birds tweeting and wind blowing loudly, insect sounds
 * "Death" music track for the death of the player. Rumbling noise, croaking and strong wing.

Current elements
Ideas for elements
 * Trees
 * Grass
 * Flowers
 * Height map (hills and slopes)
 * Pebbles
 * Cliffs
 * Rocks (no caves so far)
 * Bushes
 * Mushrooms
 * Grass
 * Dead leaves/foliage
 * River
 * Lake
 * Waterfall
 * Other animals (fish, bird, deer, fox, hedgehog)