Alpha Deadline 11/11-2013

Things to do before the Alpha deadline!



 * Obvious skill progression accompanied by sounds, feedback to communicate player progress
 * implementation of at least two different player states
 * Some key interactions should be available and functioning well (picking flowers/bouquets and interacting with rabbits)
 * World generation and scattering of objects should be fully implemented
 * discussion of a possible end state, may not be implemented in the alpha, but should at least be discussed. The main concept behind the game should be playable at this stage.

Alpha requirements
November 11th: Alpha Deadline. By this stage the game should be feature complete and have all final levels. We do not expect the game to have final assets or polish, but the main concept behind the game should be playable at this stage. The alpha deadline evaluates the following intended learning outcomes:
 * Conceptualize, prototype, develop and test a digital game.
 * Evaluate the originality of a game concept based on design theories and game history.
 * Evaluate game concepts through playtesting and usability methods.
 * Structure the process from concept development to testing, from board to digital game.
 * Perform the basics of sketching, prototyping, iterative design and development methods applied to computer game development.