Character feedback/evolution

Implemented

 * Gaining visibility
 * Gaining skills to walk into trees
 * Ability to slide decreases over time
 * Currently exponential, will possibly be changed to linear.

Ideas

 * Gaining shadows
 * Leaving tracks
 * Reaction of animals
 * Camera distance
 * world's color/saturation/alpha changes
 * Player's character color/alpha changes
 * World Transitions from spring to winter (to hard with limited resources)

The states of interaction options

 * a continuum
 * <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">becoming more real allows for more interaction with game world (trigger not yet fully decided)
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">You become more real by moving along the landscape and then something happens, like rabbits running away from you, you leave traces in the grass
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The trigger is an invisible counter which goes up as you try to interact with stuff and fail
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">There has to be some small animalls, birds or rabbits, who ignore you in the start, but after a little while they flee, so maybe they start by looking around/being nervous OR in the beginning the small animals come and look at you, and later they become afraid and flee. BUT VERY FEW ANIMALS 1: they don’t react or interact with you 2: they come closer to inspect but don’t know what da fuck is happening 3: they know you’re there and flee ‘cause you’re so friggin’ real man.
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Maybe towards the very end, the world scales up a bit, to make the world seem more scary